by Metal Ed
I was asked by Badger to review the indie game 7th Sector. Never hearing of it before, I took the opportunity and went into it blindly, only reading a short synopsis beforehand.
Developed by Noskov Sergey and published by Sometimes You, 7th Sector is set in a mysterious cyberpunk world. You must solve different puzzles which in themselves hold certain dangers and information that you collect to discover the untold story that this world holds.
It is set in a futuristic sci-fi world, where you are no more than a tiny speck of electricity. You take control of electrical items such as television sets and elevators. But to do this you must crack codes to allow you access. What you determine throughout the game determines how the game ends.
You have to go through a wire of electricity, jumping from one wire to another, to find the opening to the level.
These could be by entering a code that you have found along to the way to open a door, entering the correct sequence of events in an agility type test or even trying to figure out a mathematical question.
There are clues all around, so you have to ensure that you are extra vigilant whilst playing taking notice of all of the surroundings. Anything can be your next port or clue.
7th Sector is an indie game by all manners. There are no other games like it in the market and it gets your brain working like you would never imagine. Winner of Best Indie Game and Excellence In Visual Art (DevGAMM 2019) really got my cogs turning.
Here is a description that I found on the PlayStation Website:
- Atmospheric dystopian world
- Lots of varied and unique puzzles
- Control several characters
- Immersive soundtrack by “Nobody’s Nail Machine”
- Branching system with 4 different endings
This is not usually a game that I would go for as I am more of a first-person shooter player. Pushing that aside, I found the game pulled me in and I thoroughly enjoyed it. Some parts of the game made me sit back and really think about what I had to do, even took three of us to work out one answer after 20 minutes.
Compared to other big-named puzzler games the graphics were amazing. I found that it was on par with some of the well-known games and that really impressed me.
The soundtrack was very eerie and gave that spooky feel. Which in my opinion, fitted the game atmospherics perfectly.
The only negative things I have to say about the game are that there is no tutorial level. It just jumps straight into the game and you are left to figure out what you are to do yourself. I also feel that there are no “breaks” between levels. You go through a wall and BAM! You are on the next level. If these were to be introduced into the game then I feel it would be near enough perfect.
I would most definitely recommend this game to others as I feel that it is a game that can be enjoyed by gamers of all aspects.
Overall Score – 7.9/10
I would like to thank Stoffel Presents for the opportunity to review this game, that has most definitely made my brain work more than it has done in a while!