Codemasters have today released a new developer diary for F1 2018 talking about the improvements made in the game’s visuals and audio compared to last year’s game. You can watch the video below and here are some quotes from the developers .
“The biggest win visually is in the atmospherics,” said F1® 2018’s Art Director, Stuart Campbell. “This year we’ve got a full atmospherics system that gives you a greater sense of depth from the scene, and it makes for some really stunning vistas.”
Stuart continued: “One of the most iconic things for me about F1® as a sport is seeing that heat haze on the start straight: the heat rising from the track and from the engine exhausts, and in the mirage effect that you see reflecting in the track. We’ve added a full heat haze and mirage system to our visual effects for this year, and it makes a huge difference in the replay cameras and on track when you’re racing.”
With regards the audio improvements this year, Brad Porter, Senior Audio Designer on F1® 2018, commented: “We try to make the engine sounds as close to broadcast as possible, which is what a lot of fans ask for. We’ve been over to tracks such as Abu Dhabi, Barcelona and Paul Ricard over the last year, working directly with F1® teams, going into garages with them on test sessions, mic’ing up the cars onboard with our new radio gear, and then we’re standing at the side of the track for external recordings. We’re also in the garages recording ambisonics, we’re out in the paddock, and we’re out in the pit lane.” Brad added: “From an audio point of view, the game is now sounding far more believable and far more authentic.”
The developers at Codemasters talk is through the improvements made in visuals and audio for F1 2018 which launches this Friday 24 August 2018 on PS4, Xbox One & PC.
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