Review by David O’Flaherty
Today we have a masterclass from Capcom on how not to do a remake/remaster. The game in question is Onimusha Warlords, the game born as a Japanese mythology version of Resident Evil which in turn gave birth to the well known and well liked Devil May Cry series.
As such you’d expect Capcom to give this remaster a bit of TLC but from my experience with it all they’ve done is gone for a cash grab opportunity that fails to do anything to give the fans of the original or fans of Capcom in general either anything to look forward to or justice to the game series.
It’s just a rerelease of the original ps2 version of the Onimusha Warlords with ‘updated’ (and I use that term extremely loosely) graphics. All the improvements that were brought with the Xbox “Gemma” release are gone so it’s a major step back for the fans. Graphically the original pre-rendered backgrounds are still there and the ‘updated’ character models look embarrassingly pixelated compared to how they used to look, even the HUD and the menus are pixelated to hell compared to the original.
The only improvement I’ve seen is the fact that you can use the
Final verdict: For me, it cries cash grab for fans of the series and is a major disappointment considering Capcom’s latest game releases.
Final score a very painful 2/10
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